A Polygon Model item loads and displays a 3D polygon mesh in the scene. udStream supports the glTF 2.0 format (.gltf and .glb files).
See Importing Model Data for details on supported file formats.
.gltf or .glb file from your file explorer and drop it into the scene viewport.Expanding a polygon model shows the file path and model metadata.
| Option | Description |
|---|---|
| Edit Name | Rename the item. |
| Move To | Move the camera to frame the model. |
| Remove Item | Delete the item from the scene. |
| Key | Type | Description |
|---|---|---|
yUp | bool | Treat the model as Y-up rather than Z-up. |
culling | string | Face culling mode: back, front, or none. |
ignoreTint | bool | Ignore the global scene tint. |
tint | uint | Model tint colour (BGRA packed, default: white 0xFFFFFFFF). |
transform.rotation.y | double | Yaw rotation in degrees. |
transform.rotation.p | double | Pitch rotation in degrees. |
transform.rotation.r | double | Roll rotation in degrees. |
transform.scale.x | double | Scale along the X axis. |
transform.scale.y | double | Scale along the Y axis. |
transform.scale.z | double | Scale along the Z axis. |