Basic shapes are 3D geometric primitives that can be placed in the scene. They are primarily used as visual reference markers or as the basis for spatial analysis.
| Icon | Shape | Description |
|---|---|---|
| Box | A rectangular cuboid. | |
| Sphere | A sphere. | |
| Cylinder | A vertical cylinder. | |
| Cone | A cone. | |
| Dome | A hemisphere (dome). |
Right-click a point in the scene, choose Add New Item, then select the desired shape type.
The Scene Explorer shows the shape's dimensions and rotation. The Gizmo can also be used to move, rotate, and scale the shape interactively.
| Option | Description |
|---|---|
| Edit Name | Rename the item. |
| Move To | Move the camera to frame the shape. |
| Remove Item | Delete the item from the scene. |
| Key | Type | Description |
|---|---|---|
shape | string | Shape type: box, sphere, cylinder, cone, or dome. |
size.x | double | Size along the X axis in metres. |
size.y | double | Size along the Y axis in metres. |
size.z | double | Size along the Z axis in metres. |
transform.rotation.y | double | Yaw rotation in degrees. |
transform.rotation.p | double | Pitch rotation in degrees. |
transform.rotation.r | double | Roll rotation in degrees. |
fillColour | uint | Fill colour (BGRA packed). |