
The various filters can be used to filter out voxels of the UDS files in the scene or during export. You can change the position, rotation, and size of the filter by setting the appropriate values in the scene explorer. You can also use the gizmos to adjust the transforms.
Inverting the filters will remove everything outside the filter.
To export the filtered data, right-click on the model you want to export in the Scene Explorer. Choose Export Pointcloud, then choose the filter you want to export if you have more than one.
If the "Export Pointcloud" Option doesn't appear, ensure that you are using the model's projection by double clicking the model in the Scene Explorer, or right clicking the model in the Scene Explorer and selecting "Use Projection".
| Tool | Shortcut | Description |
|---|---|---|
| I | Add a box-shaped filter. | |
| J | Add a sphere-shaped filter. | |
| K | Add a capsule-shaped filter. | |
| O | Add a cross-section slice filter. |
Filters can also be added by right-clicking a point in the scene and choosing Add New Item.
When a filter is selected, the ribbon tab shows:
| Key | Type | Description |
|---|---|---|
shape | string | Filter shape type (set automatically by item type). |
mergeMode | string | CSG operation: replace, and (intersection), or or (union). |
inverted | bool | Invert the filter to exclude the interior. |
| Key | Type | Description |
|---|---|---|
width | double | Thickness of the cross-section slice in metres (0–1000). |
inverted | bool | Invert the filter. |
transform.rotation.h | double | Heading rotation of the cross-section plane in degrees. |
transform.rotation.p | double | Pitch rotation of the cross-section plane in degrees. |