Your product. Our engine underneath. 200TB+ rendering inside your platform.
Your rendering layer is the ceiling your customers keep hitting.
Your platform handles workflows, analytics, collaboration, and data management. Your customers trust it. But when they load a 50GB point cloud, your rendering layer chokes. When they try 500GB, it crashes. The problem compounds from three directions:

Datasets grow faster than your renderer.
Your customers buy cheaper sensors every year. Their drone fleets expand. Their LiDAR captures grow denser. Your renderer handles the same ceiling it handled two years ago.
GPU dependency limits deployment.
GPU cloud instances cost 3-5x what CPU instances cost. Air-gapped defense environments cannot use GPU infrastructure at all. GPU dependency is a cost your customers absorb and a market you cannot enter.
Building your own is a multi-year bet.
3-5 years of senior engineering time. $5M+ in development cost. No guarantee of matching the performance Nuclideon achieves today. Your competitors are not waiting.
Leica Geosystems validated this model at 30,000 users.
Leica Geosystems licensed the Unlimited Detail™ engine and embedded it into their JetStream product line. 30,000+ survey professionals ran on Paul Fox's code at production scale for years inside a Tier 1 Hexagon product. udSDK delivers the same engine to your platform as a compiled DLL. Your core IP stays yours. Ours stays ours. Your customers get unlimited-scale point cloud rendering on standard CPUs. You ship the capability in one product cycle instead of spending three years building it.

What udSDK gives your platform.
How udSDK fits your stack.
Built for platform builders who refuse to let a rendering layer limit their product.
Build vs. buy. Here is what each path costs.
Your engineering team focuses on the platform features that differentiate your product. Nuclideon handles the rendering layer that none of your competitors have solved either.
Deployed. Proven. At scale.
Leica licensed the Unlimited Detail engine and embedded it into their JetStream product line. The SDK integration shipped inside a Tier 1 Hexagon product distributed to the global survey market. 30,000+ production users ran on the engine for years.
Lockheed Martin integrated udSDK into a C2/ISR system. Classified environment. Air-gapped deployment. Government-issue hardware. Zero GPU infrastructure.
The University of Queensland's Sustainable Minerals Institute, with the Queensland Department of Resources (Geological Survey of Queensland), built a Digital Earth platform on the Unlimited Detail engine. 171,000+ geoscience datasets rendered at full resolution in a single 3D environment on standard hardware.
Technical Specifications
Four organizations have embedded or deployed the Unlimited Detail engine. The engineering team that supported every one of those integrations is the team that supports yours.
Yes, that is exactly what udSDK is. It embeds the Unlimited Detail engine as a compiled library so your platform renders full-resolution point clouds on the CPU, with no GPU dependency and no file-size ceiling.
Your engineering team has better problems to solve than building a renderer from scratch.
Nuclideon spent over a decade building the Unlimited Detail engine. Leica shipped it to 30,000 users. The US Navy runs it on classified networks. Lockheed Martin integrated it into a C2/ISR system. Your platform can ship the same capability in one product cycle. Talk to our engineering team. Bring your integration questions. Bring your hardest dataset.