A "gizmo" is used to move objects around in the scene. When active, the gizmo appears at the origin of an item. Gizmos are disabled by default.
To activate the gizmo tool, do the following:

In Local Space Mode, the axis will align with the local axis of the last selected item. If the model does not have a local space axis, then the gizmo will use the global axis
. Red is the X axis, which in projection space usually corresponds to the EASTING. Green is the Y axis, which usually corresponds to the NORTHING. Blue is the Z axis, which usually corresponds to the ALTITUDE. Looking at the gizmo from different angles will cause one or more of its axes to appear hatched/dashed. This indicates that this axis is pointed in the negative direction.

Use the Translation Gizmo to move scene item(s) around. The translation gizmo has 3 components:
The Rotation Gizmo changes the orientation of the item(s). Items will rotate around their pivot point, which is ideally the centre of the mass. For UDS models, a pivot point is selected automatically during conversion. Non-UDS models can designate a different pivot point. The rotation gizmo has 2 components:
The Scale Gizmo changes the size of the selected item(s). The anchor for scaling is always the centre of the item(s). The scale gizmo has 2 components:
In some situations, you may find parts of the gizmo greyed out. This will happen when the model does not support that action. For instance, UDS files do not support non-uniform scaling. Therefore, that gizmo will be unavailable.
